: Shows the exact flight path and bounce points of your grenades before you throw them.
: Manipulates your "real" server-side hitboxes to be in a different position than your "fake" client-side model, making it extremely difficult for other resolvers to hit you.
: Bind keys to manually flip your anti-aim direction (left, right, or back) to hide your head behind walls or corners dynamically during a peek. Exploitive Movement (Double Tap & Hide Shots) : : Shows the exact flight path and bounce
: Allows the bot to scan multiple points on an enemy’s body (not just the center of a hitbox) to find the most vulnerable spot. You can typically prioritize specific areas like head, chest, or stomach based on the current weapon.
: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions. Exploitive Movement (Double Tap & Hide Shots) :
: Adjusts your camera to a third-person perspective, allowing you to see around corners while your character remains safely tucked behind cover.
: Automatically calculates if a shot can pass through specific surfaces (walls, crates, doors) and still deal a minimum threshold of damage before firing. Anti-Aim (AA) & Movement : Adjusts your camera to a third-person perspective,
: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility