Adjust the Magnitude check between the player's HumanoidRootPart and the Ball.

* How to Spin in Realistic Street Soccer on Xbox. * Soccer Bot Setup Tutorial. * How to Curve in Realistic Street Soccer 3 on 3. * TikTok·revoball Realistic Street Soccer | Play on Roblox

Scripts that use Lerp or PathfindingService to keep the NPC between the ball and the center of the goal. 💻 Example: Simple Kick Script (Luau)

local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference

Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs.

A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics

Street Soccer Script < 2024-2026 >

Adjust the Magnitude check between the player's HumanoidRootPart and the Ball.

* How to Spin in Realistic Street Soccer on Xbox. * Soccer Bot Setup Tutorial. * How to Curve in Realistic Street Soccer 3 on 3. * TikTok·revoball Realistic Street Soccer | Play on Roblox Street Soccer Script

Scripts that use Lerp or PathfindingService to keep the NPC between the ball and the center of the goal. 💻 Example: Simple Kick Script (Luau) * How to Curve in Realistic Street Soccer 3 on 3

local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference Copied to clipboard 🎮 Standard Controls for Reference

Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs.

A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics