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Silo Dlc Colocavel V1.0 File

If one silo runs out, it automatically pulls from the connected network's buffer before flagging "missing goods".

Adds a small passive production efficiency increase based on the number of connected silos (e.g., +2% efficiency per link) to encourage a sprawling, interconnected network. How to Introduce this "Colocavel" (Placable) Feature: SILO DLC COLOCAVEL V1.0

The pneumatic tubes will be visible visually, adding to the aesthetic of an advanced agricultural district. If one silo runs out, it automatically pulls

This feature addresses the logistical challenge of managing many individual silos while providing a visually appealing, functional incentive for building advanced, connected farms. (faster production)? Visual improvements (custom pipe types)? If one silo runs out

If one silo runs out, it automatically pulls from the connected network's buffer before flagging "missing goods".

Adds a small passive production efficiency increase based on the number of connected silos (e.g., +2% efficiency per link) to encourage a sprawling, interconnected network. How to Introduce this "Colocavel" (Placable) Feature:

The pneumatic tubes will be visible visually, adding to the aesthetic of an advanced agricultural district.

This feature addresses the logistical challenge of managing many individual silos while providing a visually appealing, functional incentive for building advanced, connected farms. (faster production)? Visual improvements (custom pipe types)?