An advanced system doesn't just change the time; it adjusts the atmosphere based on the current hour.

: Use a variable (e.g., TIME_SPEED ) to control how many seconds of real time equal one hour in-game. 2. Dynamic Lighting Adjustments

: Place your script in ServerScriptService so time stays synchronized for all players.

A standard system uses a basic loop, but advanced systems often leverage for frame-perfect smoothness. This ensures the sun and moon glide across the sky without "stuttering."

: Shift the ambient color from a warm yellow at noon to a deep navy blue or cool gray at night to mimic realistic light scattering.