In some instances, players like phoon abuse an engine quirk where, if a player exceeds a certain speed and faces backward, the game applies a forward force instead of friction, exponentially increasing speed.
The title "too much for zblock" refers to zBlock , a widely used server-side plugin in CSS designed to prevent illegal speed boosts and enforce standard competitive movement settings. The video demonstrates phoon bypassing these restrictions.
He combined jumps with complex air-strafing (using movement keys and mouse turning while in the air) to build speed beyond the standard 320 velocity cap.
His speed in certain clips seems to exceed the maximum speed theoretically possible in vanilla CSS, leading others to believe he used jump scripts to achieve "perfect" timing every time. 4. Identity and Post-CSS Life
The video features a montage of clips from various CSS maps (notably de_inferno and de_dust2) where phoon maintains an almost constant, accelerating jump motion, moving faster than the game's intended speed limit.
Phoon used perfectly timed jumps upon hitting the ground, allowing him to maintain momentum.