No Set Pitch On Land.lua 〈EXTENDED ⟶〉
: Once the landing logic initiates, the autopilot typically ignores horizontal and pitch velocity adjustments from scripts to maintain a vertical descent and stable touchdown. Workarounds for Scripting Pitch
: The primary hub for sharing Lua Script Tests and troubleshooting landing modes.
Lua Script Test: Setting Horizontal Velocity During LAND Mode no set pitch on land.lua
: For complex maneuvers (like a "wander" orbit or precise touchdown angle), some developers disable the default AI and write their own PID controllers in Lua to translate orientation into raw Yaw/Pitch/Roll instructions. Key Resources for Lua Developers
If you need to adjust the pitch—perhaps for a specialized vertical landing or to angle a camera/sensor while stationary—developers often use these methods: : Once the landing logic initiates, the autopilot
: Some advanced users bypass the internal Lua limitations by injecting MAVLink messages directly. This can force a target attitude, though it risks fighting the internal Extended Kalman Filter (EKF) which might reject measurements it deems unstable.
: Instead of using the native LAND mode, scripts can use GUIDED mode to send specific position or velocity targets. The Copter Commands in Guided Mode allow for more granular control over heading and turn rates, though vertical control still prioritizes landing safety. Key Resources for Lua Developers If you need
In the context of ArduPilot Lua scripting, there is no simple vehicle:set_pitch() function for a landed state because the autopilot's internal takes priority over external inputs to ensure safety and stability. The "No Set Pitch" Challenge