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: This version introduced major changes to barn management. The population cap for Tier 1 barns was reduced to 10, while Tier 2 was increased to 20, pushing players toward Tier 4 Town Centers. It also fixed a frustrating "cow grazing" bug where livestock would sometimes starve despite available fields.
: Cobbled Roads were gated behind a Tier 3 Town Center, forcing a more deliberate progression through the settlement's early stages.
This review focuses on the update for Farthest Frontier , a medieval city-builder developed by Crate Entertainment . While v0.7.6 was a significant early access patch, it's important to note that as of April 2026, the game has progressed much further (well into the v0.9.x series and beyond). Overview of Farthest Frontier v0.7.6 Najdalszy.Frontier.v0.7.6.rar
: Some players reported bizarre bugs where infants in specific housing tiers would die from lack of care because the assigned guard was never "home" to feed them, leading to a decade-long cycle of death and respawning.
: The update improved how Compost Yards handled excess waste and how Arborist Buildings functioned, allowing for more workers and higher fruit yields. User Feedback & Critiques : This version introduced major changes to barn management
: Combat remained a weak point, with users requesting more active patrol options rather than soldiers standing idle until a raid occurred.
While the patch addressed many bugs, players on the Crate Entertainment Forums highlighted several lingering issues: : Cobbled Roads were gated behind a Tier
: The "cheese economy" saw a significant nerf, with increased production times at the Cheesemaker to prevent players from generating excessive wealth too easily.