Magia Sexual -
At its heart, views the sexual act not just as physical gratification but as a potent force of nature akin to prayer. Historically, this concept gained significant traction through the works of several key figures:
: Perhaps the most famous proponent, Crowley integrated sex magic into his system of Thelema, often using it to "overstep moral boundaries" to achieve a state of liberating bliss or to manifest specific magical results. Magia Sexual
Whether practiced for spiritual enlightenment, psychological healing, or specific magical manifestations, the field remains a provocative study of how humans seek to bridge the physical and the divine. At its heart, views the sexual act not
: A 19th-century American spiritualist who wrote Magia Sexualis , one of the most influential texts in the field. He emphasized the mental and spiritual preparation required to harness sexual energy for personal transformation. : A 19th-century American spiritualist who wrote Magia
: Proposed by figures like Samael Aun Weor, this approach involves the conscious "transmutation" of sexual energy. Instead of releasing energy through climax, practitioners use willpower to direct it upward to fuel spiritual growth and "crystallize" the soul.
, also known as sex magic, is a diverse field of esoteric practices that utilizes sexual energy for spiritual, personal, or magical goals. Far from being a modern invention, its roots stretch back into the 19th and early 20th centuries, deeply intertwined with the broader cultural discourse on liberation and the sacred. Core Philosophy and Historical Roots

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.