To: Panorama 6 Users
Date: September 30, 2018
Subject: Retiring Panorama 6
The first lines of Panorama source code were written on October 31st, 1986. If you had told me that that line of code would still be in daily use all across the world in 2018, I would have been pretty incredulous. Amazingly, the code I wrote that first day is still in the core of the program, and that specific code I wrote 32 years ago actually still runs every time you click the mouse or press a key in Panorama 6 today.
Of course Panorama has grown by leaps and bounds over the ensuing years and decades:
Along the way Panorama was highly reviewed in major publications, won awards, and gained thousands of very loyal users. It's been a great run, but ultimately there is only so far you can go with a technology foundation that is over thirty years old. It's time to turn the page, so we are now retiring the "classic" version of Panorama so that we can concentrate on moving forward with Panorama X. LonaRPG [v0.7.6.3] BY EccmA417
If you are still using Panorama 6, you may wonder what "retiring" means for you. Don't worry, your copy of Panorama 6 isn't going to suddently stop working on your current computer. However, Panorama 6 is no longer for sale, and we will no longer provide any support for Panorama 6, including email support. However, you should be able to find any answers you need in the detailed questions and answers below.
The best part of creating Panorama has been seeing all of the amazing uses that all of you have come up with for it over the years. I'm thrilled that now a whole new generation of users are discovering the joy of RAM based database software thru Panorama X. If you haven't made the transition to Panorama X yet, I hope that you'll be able to soon! : Key areas include Noer Town , Doom
Sincerely,
![LonaRPG [v0.7.6.3] BY EccmA417](http://www.provue.com/cdn/JimInCircle128.png)
Jim Rea
Founder, ProVUE Development
: Key areas include Noer Town , Doom Fortress , and Fishtopia . Traveling between them consumes time and stamina, making road travel safer than traversing woods.
For more detailed strategies, you can consult the LonaRPG Wiki or community guides on Steam. If you'd like to dive deeper, let me know:
: In the beginning, it is often better to use Scoutcraft to flee hostile encounters rather than fighting.
: Players can use stealth to bypass dangerous "Orcan" (goblin) nests or distract enemies by throwing rocks.
: Complete the initial "rat tail" quest in the sewers to learn basic combat.
The primary objective is to gather enough money—typically —to purchase a ship ticket and escape the island.
: Key areas include Noer Town , Doom Fortress , and Fishtopia . Traveling between them consumes time and stamina, making road travel safer than traversing woods.
For more detailed strategies, you can consult the LonaRPG Wiki or community guides on Steam. If you'd like to dive deeper, let me know:
: In the beginning, it is often better to use Scoutcraft to flee hostile encounters rather than fighting.
: Players can use stealth to bypass dangerous "Orcan" (goblin) nests or distract enemies by throwing rocks.
: Complete the initial "rat tail" quest in the sewers to learn basic combat.
The primary objective is to gather enough money—typically —to purchase a ship ticket and escape the island.