can see enemies and traps but sees the environment as a void or wireframe.
: You can swap these roles mid-level using "Sync Stations," keeping the gameplay fresh. Other quick feature ideas: KooperativnГ hry
can see the physical environment (walls, platforms) but cannot see enemies or traps. can see enemies and traps but sees the
: A physics-based feature where players are tethered by an energy beam. They can use the tension of the beam to sling-shot each other across gaps or "clothesline" enemies. KooperativnГ hry