Breaking away from the original project, they formed .
In the early days, vector graphics were incredibly intimidating for beginners. Terms like "Bezier curves," "nodes," and "layers" felt like a foreign language to everyday users. 📖 The Problem with the Manual
The story begins in . A small group of developers working on a vector graphics program called Sodipodi became frustrated. They wanted to focus strictly on the Scalable Vector Graphics (SVG) format and create a completely open, community-driven development environment.