Show Focus Points

2019 update released! Check out download page for details
Show Focus Points is a plugin for Adobe Lightroom. It shows you which focus points were selected by your camera when the photo was taken.

App

Key features

Show Focus Points is a plugin for Adobe Lightroom which shows you which of your camera's focus points were used when you took a picture.

  • Works with images made by any Canon EOS or Nikon DSLR camera (and now some Sony)

    For a full list of cameras, check out the F.A.Q.

  • Works on Mac OS X and on Windows

  • Shows all focus metadata

    Besides showing the position of the focus points used, provides all available info such as focus distance, focus mode etc. Also supports images cropped or rotated in Lightroom.

  • Works in Lightroom 5 and above

    Works with all current Lightroom versions

  • Easy-to-use interface

    Use the photostrip to switch from one image to another

Screenshots

Below find some screenshots of the plugin in action.
Click on the images to enlarge them.

  • Screenshot1
  • Screenshot2
  • Screenshot3
  • Screenshot4
  • Screenshot5
  • Screenshot6

Download

System requirements: Works in all Lightroom versions (CC, Classic) above 5 and currently only supports Canon and Nikon DSLR (and some Sony).

Download Mac-only version (6.6 MB)

Download Windows-only version (14 MB)

Download version containing both Mac+Windows versions (20 MB)

Donate with PayPal: Download File PoliigonWoodBrickClothGenerators ...


Current version: V1.03, last changes:
V1.03 (Dec. 2019)
- Adds macOS Catalina (10.15) support
- Adds support for Nikon D7500, D3400, D3500, D5, D850. More cameras coming soon
- Fixes issue with wrongly scaled display on large monitors on Windows

Download File Poliigonwoodbrickclothgenerators ... -

: This isn't just a wood texture; it’s a growth simulator. You can adjust the plank variation, wood grain intensity, and "wear and tear" (scratches/scuffs) in real-time. This is crucial for architectural visualization where you need a floor to look lived-in but not identical to every other render.

: You no longer have to re-download assets if a client wants "lighter wood." You simply move a slider. Download File PoliigonWoodBrickClothGenerators ...

: This tool focuses on the physicality of weave . Instead of a flat image, you control the thread count, fuzziness (sheen), and wrinkle patterns. It’s particularly powerful for furniture designers who need to swap between a tight linen and a heavy wool weave without re-mapping the entire model. Why This Matters for Your Workflow : This isn't just a wood texture; it’s a growth simulator

: The "deep" value here lies in the mortar control . You can change the depth of the grout, add "efflorescence" (that white salty buildup on old bricks), and randomize individual brick rotations. It solves the "perfect CG wall" problem that often ruins realism. : You no longer have to re-download assets

For years, 3D artists followed a linear path: find a high-res texture, download a 5GB zip file, and hope the tiling worked. The Poliigon Generators change this by moving the "creation" phase into your 3D software (Blender, 3ds Max, etc.), allowing you to customize the DNA of the material rather than just its surface. Key Generator Breakdowns

When using these generators, pay close attention to the . Generative bricks and cloth rely heavily on geometry detail to look real. Ensure your "Subdivision Surface" (or equivalent) is set high enough to capture the procedural depth created by the generator’s height maps.

: Because you randomize the seed and settings, no two artists will have the exact same material, even if they use the same generator. Technical Implementation Tip

: This isn't just a wood texture; it’s a growth simulator. You can adjust the plank variation, wood grain intensity, and "wear and tear" (scratches/scuffs) in real-time. This is crucial for architectural visualization where you need a floor to look lived-in but not identical to every other render.

: You no longer have to re-download assets if a client wants "lighter wood." You simply move a slider.

: This tool focuses on the physicality of weave . Instead of a flat image, you control the thread count, fuzziness (sheen), and wrinkle patterns. It’s particularly powerful for furniture designers who need to swap between a tight linen and a heavy wool weave without re-mapping the entire model. Why This Matters for Your Workflow

: The "deep" value here lies in the mortar control . You can change the depth of the grout, add "efflorescence" (that white salty buildup on old bricks), and randomize individual brick rotations. It solves the "perfect CG wall" problem that often ruins realism.

For years, 3D artists followed a linear path: find a high-res texture, download a 5GB zip file, and hope the tiling worked. The Poliigon Generators change this by moving the "creation" phase into your 3D software (Blender, 3ds Max, etc.), allowing you to customize the DNA of the material rather than just its surface. Key Generator Breakdowns

When using these generators, pay close attention to the . Generative bricks and cloth rely heavily on geometry detail to look real. Ensure your "Subdivision Surface" (or equivalent) is set high enough to capture the procedural depth created by the generator’s height maps.

: Because you randomize the seed and settings, no two artists will have the exact same material, even if they use the same generator. Technical Implementation Tip

Feedback

Feedback can be sent to or via the feedback form below. -Chris Reimold, author

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