Lighting is one of the most critical elements in 3D art. Implementing three-point lighting (key, fill, and backlights) can help define the character's shape. Pay close attention to reflections in the eyes, as these "catchlights" make a character look more lifelike.
Fine-tune cloth and hair simulation parameters for natural flow Apply the rule of thirds to guide the viewer's eye CMA.CMA_Celinna.1.var
Use high-dynamic-range imaging (HDRI) for realistic environmental lighting Lighting is one of the most critical elements in 3D art