Arenas often feature hazards like moving saw blades, lava pits, and jump pads that can be used against enemies. Story and Narrative Premise
Most attacks are fatal or permanently disabling; for instance, losing a leg forces a player to hop through the rest of the round unless they have a "healing" upgrade.
Using the analog stick or mouse, players can aim specific weapon directions to target an enemy's limbs or weak points.
Arenas often feature hazards like moving saw blades, lava pits, and jump pads that can be used against enemies. Story and Narrative Premise
Most attacks are fatal or permanently disabling; for instance, losing a leg forces a player to hop through the rest of the round unless they have a "healing" upgrade.
Using the analog stick or mouse, players can aim specific weapon directions to target an enemy's limbs or weak points.