: Defines specific locations (vectors) in the game world where the vault can be accessed.
: The file should never handle the actual "giving" of items. It should only request the server to do so. If the client file contains logic like TriggerServerEvent('vault:giveMoney', 10000) , it is highly vulnerable to cheaters. cl_vault.lua
: Best practices involve pulling data (locations, item requirements) from a separate config.lua file rather than hard-coding them directly into the client script. Community Experience : Defines specific locations (vectors) in the game
A standard version of cl_vault.lua often includes the following logic: cl_vault.lua
: Defines specific locations (vectors) in the game world where the vault can be accessed.
: The file should never handle the actual "giving" of items. It should only request the server to do so. If the client file contains logic like TriggerServerEvent('vault:giveMoney', 10000) , it is highly vulnerable to cheaters.
: Best practices involve pulling data (locations, item requirements) from a separate config.lua file rather than hard-coding them directly into the client script. Community Experience
A standard version of cl_vault.lua often includes the following logic: