Use the Skin or Physique modifier to attach the biped skeleton to your 3D mesh.
In computer graphics, a "Biped" is a specialized armature within Autodesk 3ds Max used for character animation. Core Features Use the Skin or Physique modifier to attach
Access the "Systems" tab in the Create panel and drag the biped into the viewport. Use the Skin or Physique modifier to attach
Iconic early bipeds include Australopithecines . Use the Skin or Physique modifier to attach
Adjust the skeleton's proportions to fit your specific character model using "Figure Mode".
Walking on two legs allows for long-distance travel efficiency and frees the upper limbs for tasks like tool use. 2. Digital Animation (3ds Max Biped)