Antiaim.lua -

💡 : Using these scripts can result in a permanent ban from game servers via Valve Anti-Cheat (VAC) or third-party platforms.

: Logic to change behavior based on movement (e.g., standing still vs. jumping). antiaim.lua

: Logic that intercepts the game's CreateMove function to inject custom view angles. 💡 : Using these scripts can result in

: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways. : Logic that intercepts the game's CreateMove function

: Rapidly rotates the model's angles to confuse aim-calculation algorithms.

: Edits pitch, yaw, and roll values of the head.

"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.