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To provide a more tailored write-up, could you share the or intended game engine for these assets? How to Create an Animation Asset List
: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license.
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off. Animated assets.7z
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot.
The .7z extension indicates a compressed archive created with 7-Zip or similar utilities using high-ratio LZMA compression . Project Documentation Template You can adapt this structure for your specific asset pack: To provide a more tailored write-up, could you
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions :
: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets : Mention if they are optimized for specific
: List the types of animations included, such as: Core Movements : Idle, Walk, Run, Jump. Combat/Interactions : Attack, Hit/Damage, Death, Interact.