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One of the most interesting aspects of Against the Storm (specifically highlighted around version v0.43) is the system within its roguelite city-building loop.
Because the species you get are randomized each run, you can't use the same "build order" twice. A strategy that worked with Beavers (heavy wood focus) will fail if your next settlement is populated by Harpies and Humans.
Beavers are masters of wood and engineering, while Lizards thrive in warm environments and excel at meat production. You can’t just put anyone anywhere; you have to optimize your production lines based on who arrived in your caravan.
This creates a "puzzle" feel where you are constantly adapting your urban planning to the biological quirks of your population.