The core idea is to place Sonic in vast, somber landscapes that look more like Death Stranding or Breath of the Wild than a traditional SEGA level.
Addictive exploration, high-speed combat, and an emotional soundtrack.
A surprisingly deep skill tree allows for combos, parries, and cinematic finishers. 2022---Sonic-Frontiers-test--a-funny-concept
Sonic Frontiers is a "funny concept" because it shouldn't work, yet it manages to be genuinely fun. It feels like SEGA throwing everything at the wall to see what sticks for the next decade of the franchise.
Rails and loops just hover in the sky with no logical physical support. The core idea is to place Sonic in
You have a cartoon hedgehog running through hyper-realistic, melancholic ruins.
Severe visual pop-in, repetitive puzzles, and a camera that occasionally struggles to keep up. Sonic Frontiers is a "funny concept" because it
Short, traditional levels that act as nostalgic "greatest hits" from past games.