: Clones are spawned either by a timer (one clone every 1 second) or a physical action (one clone per jump).
: The format is highly "satisfying" or "stressful" to watch. Creators use it to showcase high-end PC performance or to create "Don't Fall" challenges where the sheer volume of clones pushes the player off ledges. Technical Implications 1 jump every second clone basically
: Seeing a screen filled with 5,000 identical characters is inherently humorous and visually stimulating. : Clones are spawned either by a timer
: In games like Minecraft, too many clones in one spot cause "entity cramming" damage, forcing the player to keep moving. forcing the player to keep moving.